My first game developed in C++ utilizing a low-level library called Raylib.
The game is a simple sidescroller where the player must avoid obstacles and reach the end of the level.
The game features a scoring system and a highscore board.
The game was developed in a week and was a great learning experience for me.
My second and much more expansive game developed in C++ utilizing Raylib.
This is a top-down RPG that features a unique combat system where the player must switch between different classes quickly to defeat enemies.
The npcs are equipped with programming logic to make them more challenging.
Garden Grove
California, US
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